This year, high-end virtual reality headsets such as HTC Vive and Oculus Rift have finally hit the market, putting immersive multimedia in the hands of consumers. While the industry has focused primarily on gaming and entertainment, a handful of startups are choosing a different […]
A visitor to the Virtual Reality Los Angeles Summer Expo dons a virtual reality headset. Technology has come a long way since the days of Nintendo’s Virtual Boy , the video game console that first introduced a virtual reality experience to households in the […]
Step by step, Sketchfab is turning into the best platform to view 3D models using a virtual reality headset. First, the company added a VR button on every browsing page, then it released apps to support all VR headsets and showcase a few models. Now, the New York-based startup is making it easier to move around 3D models. All 3D models on Sketchfab now have a 2-dimensional “floor” so you can change your point of view. It means that you can point in a direction with your eyes, and Sketchfab will project a pointer on the floor. If you use the button on your cardboard headset, Samsung Gear VR or push a button on the Rift or Vive controller, then you instantly teleport yourself to this point. This movement model will sound familiar if you’ve used VR headsets in the past.
Since the release of the augmented reality mobile game, GameStop has logged doubled sales in Pokemon-related merchandise, gaming merchandise like Nintendo 2DS and 3DS handheld consoles, and mobile chargers at 462 of its stores that have been designated “PokeStops” and “Pokemon Gyms” in the game. The company plans to keep its Pokemon success going with a Pokemon Day (planned in advance of the release of Pokemon Go) on Aug. 1 and by stocking Pokemon Sun and Moon, two role-playing video games set to be released in November. GameStop already sells virtual reality headsets like the Samsung Gear VR, Merge VR and HTC Vive, and is taking pre-orders for the Sony Interactive Entertainment Playstation VR system, which is expected to be a major revenue stream when it debuts on store shelves in October. The headsets cost from roughly $80 to several hundred dollars.
Never mind the foosball table: One of the perks of working for San Francisco-based virtual reality (VR) startup HelloVR is a 24-hour campfire — a digital campfire, to be precise. It’s part of MetaWorld, the virtual world that HelloVR has been building over the past several months.
MetaWorld consists of 10,000 square miles of virtual environment, complete with meadows, trees, mountains, lakes, and yes, campfires, that will be made available to early adopters through a “Pioneer Edition” program for high-end VR headsets like the HTC Vive later this year.