People try out the Samsung Gear VR at the Ryder Cup 2016 on September 30 in Chaska, Minnesota. (Photo by Adam Bettcher/Getty Images for Samsung) A national virtual reality tour has set up shop in Northeast. District residents can go inside of a pop-up showcase to immerse themselves in a virtual reality experience with Samsung’s Gear VR , according to Edens, the folks behind Union Market. The headset was developed by Samsung and Oculus, a company that Facebook acquired in a $2 billion deal in 2014. The Facebook Virtual Reality Roadshow made a stop in Boston last week where […]
(c/o GOBankingRates.com) Virtual reality is poised to make a lot of companies some very real money . In fact, earlier this year, Goldman Sachs researcher Heather Bellini estimated that the virtual reality and augmented reality industry will be an $80 billion market by 2025. That is the size of today’s desktop PC market. Perhaps that is why there is no shortage of companies rushing into the VR space and providing everything from complete virtual reality systems to gaming goggles and virtual reality games. Click through to see 20 companies cashing in on the very real virtual reality market. 1. […]
If you have an Oculus Rift, you can now use it to explore and build in the world of Minecraft. Microsoft-owned Mojang has updated its Lego-like virtual world game to support the new virtual-reality headset from Facebook’s Oculus unit. Bringing a virtual-world game to […]
This year, high-end virtual reality headsets such as HTC Vive and Oculus Rift have finally hit the market, putting immersive multimedia in the hands of consumers. While the industry has focused primarily on gaming and entertainment, a handful of startups are choosing a different […]
A virtual living room on the 20th floor of the Palm Jumerah in Dubai. Photograph: Handout I am sitting in a Starbucks with an architect. He hands me an Oculus virtual reality headset with a Samsung phone slipped into the goggle area. In his […]
It’s a great time to be in the virtual-reality business. While Facebook, Microsoft, Samsung and Google are investing billions in hardware, we’re experiencing a content gold rush.
But many people making VR content today seem to think the endgame is creating an experience that fully conveys a place – a trip to Mars or the Grand Canyon. “What if you could travel to faraway lands in a heartbeat?” asks an introductory video produced by the makers of Oculus Rift – a VR headset – as the camera flits from a stilt house in Southeast Asia to an African safari.
A visitor to the Virtual Reality Los Angeles Summer Expo dons a virtual reality headset. Technology has come a long way since the days of Nintendo’s Virtual Boy , the video game console that first introduced a virtual reality experience to households in the […]
When it comes to virtual reality hardware, the question of whether room-scale tracking is necessary remains a contentious issue. Last week, Oculus’ head of content Jason Rubin offered a rather definitive stance on behalf of his company while speaking at Gamescom 2016.
The Oculus Touch motion controller works by communicating with two sensors that are placed in front of the user. This means that the player can’t turn a full 360 degrees while in-game, because their body would prevent the sensors from tracking the controller — Rubin claims that about 270 degrees of rotation is trackable, according to a report from Road to VR.
The future is here, and it is glorious – but it’s not real. Or so said Mark Zuckerberg in an interview published Wednesday, wherein he sketched Facebook’s grand ambitions for virtual reality. If Zuckerberg’s billions have anything to do with it (and it’s reasonable to suppose that they will), headsets like the Oculus Rift will shape our future digital lives, transforming everything from movie-watching, to tennis matches, to sharing baby pictures with our friends into immersive, technicolour 3D experiences.
Step by step, Sketchfab is turning into the best platform to view 3D models using a virtual reality headset. First, the company added a VR button on every browsing page, then it released apps to support all VR headsets and showcase a few models. Now, the New York-based startup is making it easier to move around 3D models. All 3D models on Sketchfab now have a 2-dimensional “floor” so you can change your point of view. It means that you can point in a direction with your eyes, and Sketchfab will project a pointer on the floor. If you use the button on your cardboard headset, Samsung Gear VR or push a button on the Rift or Vive controller, then you instantly teleport yourself to this point. This movement model will sound familiar if you’ve used VR headsets in the past.
Oculus is Latin for “eye,” and the Oculus Rift, which went on sale earlier this year and lists for $599, is an incredible device. Strapped to the head, it offers 360 degrees of vision and sound, potentially opening new possibilities in playing games—the gateway drug for VR, Zuckerberg says. He also wants it to be used for watching sports, making movies, joining conversations around the world, or things no one’s imagined yet. But it’s still limited—in resolution, how it tracks movement, and how the body responds to what it projects, among many other things. The problems are enormous and require a deeper understanding of human sensory mechanisms than currently exists. (For example, how should a pair of goggles follow the movement of the eye to allow the processor to manipulate the plane of focus?) It’s going to take billions to make it work.
On Friday, technology news site Recode cited sources, who said Google was working on a virtual reality headset intended to compete with Samsung’s Gear VR and the Oculus Rift. However, in an effort to “streamline” its operation, the Alphabet-owned Google scrapped the project to dedicate more of its resources to Daydream, a service for app developers, smartphone makers, and virtual-reality hardware makers to create mobile-friendly virtual reality experiences.[…]
Google recently shut down an internal project to create a high-end standalone virtual reality headset akin to devices from Facebook’s Oculus and HTC, according to sources familiar with the plans. The decision likely stems from Google’s effort to streamline its more ambitious projects […]
Ever since the release of the highly publicized Oculus Rift headset, the world is abuzz with a new frenzy for virtual reality gaming, as more and more people wish to take advantage of the new technology to create an immersive and exciting experience.[…]
Virtual reality is one of the most hyped technologies in recent memory. It’s so big that Facebook Inc (NASDAQ: FB ) spent $2 billion to snap up Oculus VR, while both Sony Corp (ADR) (NYSE: SNE ) and Microsoft Corporation (NASDAQ: MSFT ) are scrambling in an unprecedented move […]