VR Funhouse is a collection of carnival-themed mini games that range from popping confetti-filled balloons with swords to a new take on Whack-a-Mole. Initially created as a demo, Nvidia is opening the game to developers so that they can modify different parts of it.
Mini games that use the Vive’s motion controllers in creative ways already exist — The Lab is a particularly good example. But what makes VR Funhouse especially engaging is the close attention Nvidia has paid to detail. Slamming a mallet down onto the table in front of me prompted the Vive’s motion controllers to buzz, providing tactile feedback as if I had actually hammered the surface in real life. When I lifted a sword to my face to examine it, the blade gleamed just like real metal. […]